
namespace Components
{
    public class Triangle : IShape
    {
        private Point point1;
        private Point point2;
        private Point point3;

        public Triangle(Point point1, Point point2, Point point3)
        {
            this.point1 = point1;
            this.point2 = point2;
            this.point3 = point3;
        }

        public float Area()
        {
            throw new System.NotImplementedException();
        }

        public float Perimeter()
        {
            throw new System.NotImplementedException();
        }

        public void Move(float x, float y)
        {
            throw new System.NotImplementedException();
        }

        public void Scale(int times)
        {
            throw new System.NotImplementedException();
        }

        public void Rotation()
        {
            throw new System.NotImplementedException();
        }
    }
}
